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RDOJO SAMBO LEAGUE

ABOUT THE 2017 RDOJO SAMBO LEAGUE

 

Sambo as a combat system and martial art generates a lot of interest in the United States, but there are very few tournaments

and schools to meet the demand. Rdojo is committed to providing as many training opportunities as possible through camps, seminars, and classes, but it is costly and difficult to host large-scale Sambo tournaments in the US. That's where the Rdojo Sambo League came in. The Rdojo Sambo League was a rating system, organizational platform, and standardization method for American in-house Sambo tournaments. The goal was to allow gyms to host small events in their own gyms that can be recorded and ranked at the national level. Each gym's tournament results were featured here and the athletes who participate earned points toward a league ranking. At the end of the year, the highest ranking athletes were awarded sponsored prizes by Inverted Gear. Our hope is that with this system, we can grew the art of Sambo together as enthusiasts at the ground level in pre-existing grappling gyms.


Please check out the highlights of the events we hosted below and the final league rankings.

HIGHLIGHTS FROM THE 2017 RDOJO SAMBO LEAGUE SEASON

 Bay Jiu-Jitsu 
 Sambo Scrimmage 
 December 3, 2016 

 BERKELEY, CA 

 Lone Star 
 Sambo Shootout 
 February 11, 2017 

 AUSTIN, TX 

 New York Combat Sambo 

 Hell's Kitchen Rumble 
 February 25, 2017 

 NEW YORK, NY 

 Mischief in Metry': 

NOLA Sambo Open 

 March 4, 2017 

 NEW ORLEANS, LA 

 Chicago Sambo: 

 The Gathering 
 April 9, 2017 

 CHICAGO, IL 

WILSON, NC

 Kai Thai Academy 
 Sambo Clash in Carolina 
 May 27, 2017 

 Bay Jiu-Jitsu 
 Sambo Scrimmage 

 June 10, 2017 

 SAN FRANCISCO, CA 

 western 

 PLAY-OFFs 

 Ground Dwellers 
 Sambo Open 

 July 8, 2017 

 SPRING, TX 

 SOUTHERN 

 PLAY-OFFs 

 

UNIQUE RDOJO SAMBO RULES

Though there have been several variations, the most accepted rules for Sambo competition are those used by FIAS, the largest international governing body for Sambo. As we are unbeholden to that organization, and because they have not taken widespread hold of the US grappling scene, we feel that this is an opportunity to modify the traditional Sambo rules for the better. We do not undertake this task lightly. Through years of high level competition experience in Sport Sambo, as well as a significant amount of competition experience in Submission Grappling, Freestlye Sambo, Combat Sambo, Judo, Jiu-Jitsu, and Mixed Martial Arts, the Rdojo team feels there is a way to maintain the key elements of the art while simultaneously increasing its accessibility and effectiveness.

Like Combat Sambo and Freestyle Sambo, the Rdojo rules include chokes of all kinds. Another important deviation from traditional Sport Sambo rules is the replacement of the 'total victory' throw with an 8-point throw. However, because of the 8-point tech fall, it is still possible for a single throw to win the match if the opponent has a lower score on the board.  To allow for more experienced athletes to test their skills further, twisting leg locks were allowed in play-off events. 

To the right is a basic rundown of the point system. Other match rules are as follows.

MATCH LENGTH: 4 Minutes​

 

GROUND TIME:
If an athlete has not achieved a pin nor begun a submission within roughly 7 seconds of landing on the ground, both athletes will be returned to their feet.

 

If an athlete has begun a submission, he/she will be allowed 1 minute to attempt to finish the submission before both athletes are stood up.

PINNING LIMIT:
An athlete can score no more than 4 points

from pinning in a single match.

LIFTING ESCAPES:
If an athlete can pick up his/her opponent off the ground while being attacked with an arm lock or choke, then that is considered an escape and both athletes are reset standing.

 

ADVANTAGES:
Advantages will be awarded for starting a pin or for forcing someone to their knees while the attacker remains standing. Advantages can be used to resolve ties.

 

TIE BREAKERS:
The winner of a tie will be decided in the following order:

  1. 1 minute overtime.

  2. Who has more Advantages.

  3. Who has fewer Warnings.
     

PENALTIES:

  • First Offense - Warning

  • Second Offense - Warning and 1 Point

  • Third Offense - Warning and 2 Points

  • Fourth Offense - Disqualification 

UNIFORM:
A jacket, belt, and shorts are required.

A Sambo Jacket (kurtka), matching shorts, and Sambo shoes are preferred.

However, to allow for athletes new to Sambo to participate, a gi top, non-matching shorts, and wrestling shoes will be permitted. Each athlete should have a red and blue kurtka whenever possible. If they do not, red and blue belts will be provided for scoring purposes.

GRIPPING Offenses:

  • Grabbing the skirt of the jacket or the tassels of the belt

  • Grabbing the shorts

  • Grabbing inside the sleeve of the opponent

  • Grabbing the fingers of the opponent

STALLING Offenses:

  • Taking two steps backward without taking grips on the opponent's jacket

  • Repeatedly diving to your back with failed flying or sitting submission attempts

  • Repeatedly diving to knees with failed throw or takedown attempts

  • Overtly defensive behavior like stiff-arms without throw attempts

  • 'Turtling' up to prevent ground fighting
     

If no athletes have scored within one minute of action, then the referee must call one or both of them for stalling.

PADDED WALL TIME:
Many gyms have padded walls around their mats. We want to make sure that incidental movement against these walls does not hinder the action unnecessarily. 


If there is a padded wall in your match space, the action is allowed to continue against the wall for 7 seconds both standing and on the ground before the athletes are reset to the middle. If action advances to a pin or submission then the athletes will be allowed to continue working against the wall. 

 

RDOJO SAMBO RANKINGS AND RESULTS

Rdojo kept meticulous rankings of the year's events. The ranking point system for the regular season was as follows:

  • 1st place at a tournament (requires actual wins) = 3 points

  • 2nd place at a tournament (requires actual wins) = 2 points

  • Third place at a tournament (require actual wins) = 1 point

  • Winning a match with points majority or DQ = 1 point

  • Winning with a submission = 2 point

  • Winning with a technical victory = 2 point

The play-off events were worth 1.5 times the points.
The winners of the play-off events recieved prizes, and grand prizes were awarded to the total season points winners.